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©2008-2009 ~psychosilence
:iconpsychosilence:

Artist's Comments

Anvil and the Dragon (Moments of impact #2)

a new test with the latest RayFire built featuring dynamic fracturing unsing PhysX as dynamic solver. the render is a proof of concept using super high res geometry as targets. The Dragon is a 3d scan: [link]

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:iconsentimentalfreak:
that rocks, was it hard on your pc? I knwo that dragon has ALOT of polys.

ps, what renderer?
:iconsenor-freebie:
Anvil = win

--
Point of Existence; Mod of the Year 2006 - [link]
:iconpsychosilence:
@seintimentalfreak: rederer is vray, lil glow in photoshop as post. beside that untouched redering...

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[link] || Digital Content Creation
:iconletmefragyou:
I started playing around with RayFire, it's quite nice.

Setting up things is pretty simple, I didn't really have to read up on anything to get the hang of it.

--
Shoop
:iconda5id2112:
Fantastic... no more "slice and swap" 1 frame before impact.

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_________________________

Before you criticize someone, walk a mile in their shoes. That way, when you criticize them, you are a mile away... and you have their shoes.
:iconshengdaflashpro:
coool fantastic work

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There's a swine infested zombified german spycrab sitting on your head!! -tf2
:iconsevenofeleven:
Meddle not in the affairs of Anvils for you are crunchy and poly heavy.

Looks great.

--
No flavor is quite so bitter as the taste of one's own shoe - Primus

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December 23, 2008
113 KB
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